In the previous post I said I would perform research for my major project, the research was done on last Friday (25/05/2012) and this was the results.
I went to the Australian National Maritime Museum and looked at ships in particular the HMS Endevour and the James Craig Tall ship. These two ships were at the docks for exhibition and the James Craig was avaliable for on board tour.
*Pictures of the two ships will be posted a bit later when my internet feels image friendly*
Apart from actual ships I also looked at several of the model ships and other ship remains they had on exhibition within the museum such as the large anchor left from the wreck HMS Sirius.
*Again pictures will be posted a bit later when my internet feels image friendly of things like cannons on deck, ship models which include their structure and other things*
I also searched at the library and store at the ANMM but unfortunately could not find books with information that relate to ship structure although there was a book on rigging that goes through the ship rope work.
Tuesday, 29 May 2012
Tuesday, 22 May 2012
Major Project research
Actions to take
- Visit the Australian National Maritime Museum
In particular take a look at the sailing ships and photograph details (play attention to aging effects) - Visit the Library in Circular Quay and the one in the ANMM
Photocopy any useful information and references - Either purchase a model kit or book on model ship building
Other useful things
- Bermuda Triangle history
- Ship rigging
This will be done this coming week
Other note
complete remake or redesign?
Wednesday, 16 May 2012
Major Project Assessment #1
Name: Vivian Gan 091FGN2052
Project title: The Water Mirror
The Outcome:
·
A complete model and textured of a 17-18th
century sailing ship
·
A render of the sailing ship in brand new
condition
·
A render of the sailing ship in broken down
condition
·
A concept design of a character set in the same
theme of the ship
·
A character render of the character set in the
same theme of the ship
Theme or Content:
·
Storytelling: The main character is a young
teenager travelling on a cruise ship on a holiday with his/her family when a strange
storm strikes in the night. This causes the ship to lose control and drift near
uncharted waters “the Bermuda triangle”. During the course the protagonist is
thrown overboard in the confusion amidst the storm. The next morning the
protagonist is rescued when he/she is fished out of the sea by a passing
sailing ship. Later the protagonist awakens only to discover he/she is
currently on board an old sailing ship that supposedly vanished inside the
Bermuda triangle several centuries ago.
·
A model: 17-18th century merchant,
naval and pirate vessels will be used as possible inspirations or base as well
as existing games and historical records for the ship.
·
Game: The main character will explore the
unknown world within the Bermuda triangle as well as need to adapt to his/her
new environment, unlock the mysteries of the Bermuda triangle and discover new
things inside in order to escape back to his/her own world.
Creative aims:
·
The goal is to draw an empathic response from
the audience through the accuracy of the representation of the sailing ship to
create the illusion that it looks real from its 3D Maya model
·
To demonstrate a historically accurate
presentation of a ship through thorough research and putting it into practise
by recreating the results in a 3D Maya model
Technical aims:
·
Improve confidence and familiarisation of the
tools within Maya
·
Demonstrate accurate technical skills in turning
a physical form and transforming it in a 3D digital form
·
Usage of additional software’s to help with the
recreation of the model perhaps Unity, Unreal Technology and maybe a
combination of all three
·
Exploration of other techniques like hair
creation and cloth technology
·
Improvement of concept skills such as drawing
·
Improve both confidence and skill in drawing physically
Who will be the target market/audience:
·
The ship model and character design will be used
in a game that mainly targets audience that are roughly aged 20-35 gamers.
·
The targeted audience will play as the character
and explore the game world and familiarise themselves with the ship
·
The target audience will also be able to learn
the historically accurate features of the ship and its design
Your research areas:
·
Technical research: Maya tutorials on character,
hair and cloth creation, texture research, drawing technique research from
illustration to colouration. *Other software program research such as Unity or Unreal, static meshes for damage ships, billboards for environment props, sky box, mist, water creation*
·
Market research: Game designs that are popular
among that age group.
·
Subject matter research: This will include the
history behind the Bermuda triangle, the disappeared vessels and ships, 17-18th
century ship designs and their features. Detailed appearances of new, aging,
wrecked, abandoned ships.
Success measure:
·
The completed project results demonstrates my abilities as well as
can be used as a good piece of work example within my portfolio that will allow
me to secure a desired job within the industry once graduated.
*edits*
Monday, 7 May 2012
Major Project Ideas
Ideas for Game Design Major Project
Here are 3 ideas I have for my major project for Game design as well as their mood boards and images and websites which I will used to help my project as either inspiration or references
3D model and render of an old sailing ship
An accurate 3D recreation of an old sailing shipMood Board
References
3D model and render of a highly detailed character and costume design
A character plus its costume design and its 3D model utilising software’s and skills that was previously unfamiliar such as hair creation, fabric rendering, usage of software’s like Unity and Unreal Technology
Mood Board
References
A set of 7 stylised character designs
A series of roughly 7 stylised or themed character designs
Mood Board
References
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