Sunday, 2 December 2012


Week 2


Sails


Parts of the sails were modeled separately in different scenes and later arranged as a whole to be placed onto the ship. Again the same problem with the mast and yards occurred in that the individual plans scale did not match the overall plans scale. The scale of the overall plans were chosen again as this reference would be more suitable when assembling it on to the main ship structure as a whole.
Originally I had planned to used Mayas ncloth to create the cloth flowing form by turning the them into ncloths and the rope and structures holding them into passive colliders so they can hold the sails in place whilst they were in motion. How ever there was difficultly in creating the flowing form though this method and future use of this when imported into UDK remains questionable. Therefore I chosed to manually move the centre vertices and them smooth them. This gave the appearance as seen below with the problem with it being too perfectly formed and static unlike the ncloth choice I was originally planning to used. However I’m sure once I’ve applied a suitable texture onto the sails the unnatural perfect appearance of the sails would not be as noticeable.
 

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